Venessa Sjölin
Gameplay Programmer | Unreal Engine & Unity
I’m a gameplay programming student with experience in Unreal Engine and Unity, working in C++, Blueprints, and C#. I have experience building player-facing UI systems, AI behavior trees, and game saving mechanics.
Game Programming Group Projects
Daniel Daniel Daniel Daniel
A roguelike game developed in Unity over four weeks, themed around "Growth and Fragility". I collaborated with designers to implement core gameplay systems including audio, upgrades, weapon selection, and pause mechanics.
Rösvik
A first-person survival horror game developed in Unreal engine for a seven-week project. I implemented a modular inventory system, stealth-focused enemy AI using behavior trees, and supporting systems such as tutorial flow and win conditions.
Cosmosis
An action adventure game developed over four weeks
in Unreal engine. I worked on implementing multiplayer-safe save & checkpoint systems and a networked interaction system using C++, subsystems, and interfaces.
My Skills
Engines
- Unreal Engine
- Unity
Programming
- C#
- C++
- Blueprints
Version Control
- Perforce
- GitHub
- Diversion
Venessa Sjölin
Want to talk about gameplay systems, UI, AI, or spooky games?
I’m always happy to connect!
(My cat Akira)