Venessa Sjölin 

 Gameplay Programmer | Unreal Engine & Unity 


 I’m a gameplay programming student with experience in Unreal Engine and Unity, working in C++, Blueprints, and C#. I have experience building player-facing UI systems, AI behavior trees, and game saving mechanics

Game Programming Group Projects

Daniel Daniel Daniel Daniel 

A roguelike game developed in Unity over four weeks, themed around "Growth and Fragility". I collaborated with designers to implement core gameplay systems including audio, upgrades, weapon selection, and pause mechanics. 

Rösvik

A first-person survival horror game developed in Unreal engine for a seven-week project. I implemented a modular inventory system, stealth-focused enemy AI using behavior trees, and supporting systems such as tutorial flow and win conditions.



Cosmosis

An action adventure game developed over four weeks

in Unreal engine. I worked on implementing multiplayer-safe save & checkpoint systems and a networked interaction system using C++, subsystems, and interfaces.

My Skills

Engines

  • Unreal Engine
  • Unity

Programming

  • C#
  • C++
  • Blueprints


Version Control

  • Perforce
  • GitHub
  • Diversion 

Venessa Sjölin

Want to talk about gameplay systems, UI, AI, or spooky games?
I’m always happy to connect! 

(My cat Akira)