About Me

 

Hiii! I’m a game programming student 1.5 years into my education at Futuregames, specializing in gameplay programming.

I enjoy building gameplay mechanics, UI, AI behaviors, and the glue that holds them together. I’m especially drawn to problem solving, breaking down complex systems, and turning design ideas into clear, maintainable code. I’m extremely happy when learning new things, and I adapt quickly to new tools, workflows, and challenges.

I have a strong love for Lovecraftian horror, fantasy, and dark atmospheric games, and those influences often shape the projects I enjoy working on most.